Reddit has the highest ceiling of any free marketing channel for indie games: in January 2022, a two-person team posted a 30-second clip of their city builder Laysara: Summit Kingdom to r/gaming and collected 11,000 wishlists in under 24 hours. It also has the lowest floor: most self-promo posts die at zero upvotes, and clumsy promotion gets whole accounts banned. The gap between those outcomes is mostly rules and format, not luck.
This guide maps the subreddits worth posting in with their current self-promotion rules and ranks the post formats by documented results. It also covers the two things devs consistently get wrong: how Reddit participation actually works (the 90-9-1 reality) and what crosses the line from marketing into bannable spam. It slots into the Reddit chapter of our full Steam marketing guide; this post goes deeper on the one channel.
One provenance note up front. Reddit locked down third-party access in 2023, so member counts below are rounded from public trackers as of my check on July 2, 2026, and rule summaries are paraphrased from each community’s posted rules and recent coverage. Moderators rewrite rules without notice. Read the sidebar of every subreddit on the day you post, not the week before.
What Reddit can and cannot do for your wishlist count
Reddit is a spike machine, not a drip feed. The documented wins are single posts that hit big: Laysara’s r/gaming post pulled 3.2 million views and 73,000 upvotes, converted to 11,000 wishlists on day one, and momentum carried the game to roughly 30,000 wishlists within a week. Chris Zukowski’s breakdown of the post is the single best case study on record.
The typical result is nothing like that. In a GameDiscoverCo postmortem, the developer of Power of Ten described what a normal decent post does: modest traction on Reddit meant 30-40 extra wishlists a day for a few days, then back to baseline. Call it 100-150 wishlists per successful post for a game without breakout visuals. That is still a good hourly rate for free marketing, but it means Reddit is a repeated-attempts channel: you take many rule-respecting shots and occasionally one lands on r/all.
Two structural facts explain the variance. First, big subreddits are lottery tickets and niche subreddits are reliable but small. Second, per Zukowski’s read of the Laysara case, most of the outcome was decided before the post was written: a city builder with strong art direction is the kind of game Reddit upvotes. If your genre and hook are weak, Reddit will tell you at zero upvotes per post. Better to hear that before launch than after.
The subreddit map: where indie devs can actually post
Member counts rounded, checked July 2026. “Self-promo posture” is my paraphrase; the sidebar is the law.
| Subreddit | Members (approx) | Self-promo posture |
|---|---|---|
| r/gaming | 46M | General audience; dev posts allowed but must stand on their own as content. Highest ceiling, most brutal filter |
| r/pcmasterrace | 15M | Meme-literate general PC audience; dev posts occasionally break out, tone matters |
| r/pcgaming | 3.8M | News-oriented; announcements and launches, not dev diaries |
| r/Games | 3M+ | Strict on self-promo except Indie Sunday, a weekly Sunday slot where devs post their own games in a set title format |
| r/gamedev | 1.9M | Developer discussion; direct game promotion is not what the sub is for. Postmortems with real numbers do well |
| r/IndieGaming | 500K | Fan-and-dev mix; self-promo is common and permitted within frequency limits |
| r/indiegames | 320K | Promo-friendly with mandatory flair; “Promotion” is the most-used flair on the sub |
| r/IndieDev | 260K | Dev-to-dev; progress posts, feedback requests, milestones |
| r/playmygame | 105K | Requires a playable build that is free to access; pure trailers get removed |
| r/DestroyMyGame | 59K | Post your own trailer or gameplay footage and get intentionally harsh feedback |
| r/gamedevscreens | 58K | Screenshots and clips of work in progress, promo-tolerant |
Below all of these sit the genre subreddits: r/roguelikes, r/metroidvania, r/CozyGamers, r/citybuilders, r/basebuildinggames, r/incremental_games, and dozens more. They are smaller, but the audience match is exact, and a well-received post there produces wishlists that behave like organic ones. Genre subs are also where moderation varies most. Some ban store links outright, some run dedicated promo threads, and some allow one self-post per month. There is no substitute for reading each one’s rules and lurking for a week first.
Match the sub to your genre before you think about size. A colony sim posted to r/basebuildinggames with 80K members will usually beat the same post in r/gaming, because the conversion from viewer to wishlist is an order of magnitude higher when everyone reading already likes your genre.
Self-promo rules for the big three indie subs
The assignment most devs actually face is the three indie-focused subs, so here is more detail on each. Again: paraphrased as of July 2026, and these change.
r/IndieGaming (500K) is the broadest of the three, mixing players and developers. Self-promotion is allowed and is visibly the dominant post type, but the mods cap frequency: repeatedly posting the same game in a short window gets posts removed and repeat offenders banned. Low-effort posts (“wishlist my game!” with a static screenshot) get filtered or downvoted to invisibility. Treat it as one quality post per meaningful milestone.
r/indiegames (320K) runs on flair. Promotional posts are permitted but must carry the correct flair (“Promotion,” “Upcoming,” “Video” and similar), and the mod team removes mislabeled posts fast. Because the sub is explicitly promo-tolerant, the bar for standing out is higher: your clip is sitting in a feed of other devs’ clips, which makes the first two seconds of your GIF do all the work.
r/DestroyMyGame (59K) is a feedback sub, not a promo sub, and that is exactly why it is valuable. You post your own trailer or raw gameplay, flaired by development stage, and the community tells you what is wrong with it in deliberately blunt terms. Two rules of engagement matter: only your own game, and do not argue with the destruction you asked for. I would put a trailer through r/DestroyMyGame before spending a single ad dollar on it - the feedback correlates well with what our trailer guide flags, and it is free.
Sitewide, Reddit’s old official 10:1 self-promotion guideline was retired years ago. Nothing replaced it at the platform level except the general spam policy, but the 10:1 spirit survives in individual subreddit rules and in moderator judgment. The Laysara developer had 11 non-promotional posts on his account before the post that went viral. That ratio was not decoration; accounts with no history that show up selling something are the exact pattern both automod filters and human mods are tuned to catch.
Reddit game promotion formats, ranked by results
The documented successes cluster into three formats.
GIF-first posts with a human title. The Laysara post was a 30-second edited clip, not a trailer: no logo, no slow pans, straight into the hook. The title was “I spent a whole year and all my personal savings making this game (with a friend)” - personal stakes up front, a framing Zukowski’s case studies keep finding at the top of viral dev posts. David Wehle, who marketed The First Tree to a hit with no budget, found the same thing years earlier and documented it in his GDC 2019 talk: GIF posts outperformed links, and posts that led to the GIF beat posts that led to the store page. Redditors click through to Steam voluntarily when the content earns it; they punish posts that read as ads.
Honest postmortems with real numbers. On r/gamedev and r/IndieDev, the reliable format is the transparent writeup: revenue, wishlist counts, what failed, what you would do differently. These convert slower than a viral GIF but build the account karma and credibility that make later promo posts survivable. They also routinely get picked up by newsletters and YouTubers, which is a second distribution layer for free.
Dev diaries in genre subs. A monthly progress post in the sub where your exact players live. Lower ceiling, highest floor, and it compounds: by the fifth post, regulars recognize the game.
| Format | Best subs | Realistic outcome |
|---|---|---|
| Edited GIF or clip, personal title | r/gaming, r/indiegames, r/IndieGaming, genre subs | Usually 0-150 wishlists; rare breakouts in the thousands |
| Postmortem with numbers | r/gamedev, r/IndieDev | Steady trickle plus credibility and press pickup |
| Dev diary / progress post | Genre subs, r/gamedevscreens | Small but compounding; strongest audience match |
| Bare store link or “wishlist now” text post | Nowhere | Removed or ignored; damages account standing |
Timing is worth a sentence: US morning hours (roughly 8-11am Eastern) are the conventional window for big subs, because a post needs early velocity to reach the feed algorithm’s escape velocity. But timing is a tiebreaker, not a strategy.
The 90-9-1 rule: who is actually reading your post
Jakob Nielsen documented participation inequality in online communities back in 2006, and Reddit still fits the pattern: about 90% of users lurk and never vote or comment, 9% contribute occasionally, and 1% produce most of the activity.
This has two practical consequences for a dev. First, upvotes and comments undercount your reach by a wide margin. A post with 40 upvotes in a 100K-member genre sub was probably seen by thousands of lurkers, and lurkers wishlist. Judge posts by your Steam traffic breakdown (UTM-tag your links) rather than by the score. Second, the people who comment are not a representative sample; the 1% skews toward strong opinions. Take specific, repeated feedback seriously and ignore one-off vitriol.
The 90-9-1 reality also sets the honest expectation for your own participation. You cannot fake being part of the 9% with three days of drive-by comments before a promo post. Mods can see your history in two clicks. The cheaper and more durable move is to genuinely hang out in two or three subs where your players live, months before you need anything from them.
Do Reddit wishlists convert to sales?
Mostly yes, with one caveat. A wishlist from a genre sub behaves like any organic wishlist. A wishlist from a viral r/all moment is weaker: some of those 3 million viewers wishlisted on impulse for a game outside their usual taste.
The cautionary case is Power of Ten, which launched into Early Access with about 12,000 wishlists, roughly 80% of them from Steam festival features plus smaller Reddit and YouTube bumps, and converted just 1.9% of them on day one - roughly 300 sales - against a median day-1 wishlist conversion of about 12%. Reddit wishlists are not fake. Wishlist quality varies by source, and a spike-built list needs a stronger launch push to activate. Our wishlist conversion breakdown covers the ranges, and the wishlist calculator will translate your current count into a realistic first-week sales estimate so a Reddit spike does not inflate your launch plan.
Reddit spikes also stack well with Steam’s own machinery. A wishlist surge in the weeks before launch feeds the Popular Upcoming list and your launch visibility, which is where the real unit volume comes from - the full chain is in our Steam algorithm explainer. And if you are choosing where to spend limited hours, Reddit posts pair naturally with a Next Fest run: a demo gives every Reddit post a call to action that is not “buy my thing.”
What gets accounts banned
Reddit’s sitewide policy is short on specifics but clear on principle: post authentic content into communities where you have a personal interest, and do not engage in content manipulation. The Disrupting Communities policy covers spamming; vote manipulation is banned in all forms, manual or automated. In practice, these are the behaviors that end dev accounts:
- Vote manipulation. Asking your Discord to upvote, upvoting from a second account, or buying votes. Reddit detects coordinated voting well, and the penalty hits the account and often the game’s standing in that sub permanently.
- Cross-posting blitzes. The same clip posted to ten subs inside an hour is the textbook spam signature. Space submissions out over days and adapt the title to each community.
- Promo-only accounts. An account whose entire history is one game’s marketing gets flagged by automod in strict subs and reads as a spammer to everyone else.
- Ban evasion. Making a new account to post in a sub that banned you. This escalates a subreddit ban into a sitewide suspension.
- Fake grassroots posts. Praising your own game from an alt, or “just found this gem” posts you wrote yourself. When it is discovered (and Reddit loves discovering it), the thread about your deception will outrank your marketing.
A single removed post is routine; mods remove things all the time and it costs you nothing long-term. Arguing with moderators, reposting removed content, or evading a ban is what converts a removal into a dead account. Take the L and improve the next post.
A rule-respecting Reddit plan for the next 90 days
Reddit rewards patience disproportionately, so structure the work backward from your next milestone (demo, Next Fest, launch):
- Weeks 1-2: lurk and list. Pick 4-6 subs: one large (r/gaming or r/pcmasterrace), two indie (r/indiegames, r/IndieGaming), and 2-3 genre subs. Read each sub’s rules and note flair requirements, frequency caps, and promo threads.
- Weeks 2-6: participate for real. Comment where you have something to add. Post non-promotional content you would post anyway. Target a history where promo is well under a quarter of your activity - the retired 10:1 guideline is still the safest calibration.
- Week 4: stress-test the trailer. Post it to r/DestroyMyGame, absorb the hits, and re-edit. Front-load the hook; cut logos and pans.
- Weeks 6-12: one promo post per week, one sub at a time. GIF-first, personal title, UTM-tagged link in a comment rather than the post where rules require. Log wishlists per post in a spreadsheet against your Steam traffic data.
- Milestone week: take the big swing. Your best 30 seconds, posted to the largest eligible sub on a weekday morning US time. If it dies, repost weeks later with a different edit and title; Laysara-scale results usually follow multiple quiet attempts.
Reddit is the highest-leverage line item in a small budget precisely because it costs time instead of money - it anchors the free tier of our $1,000 marketing budget plan, and the wishlist math feeding that plan is in our wishlist guide. Before you send a few thousand redditors to your store page, make sure the page can convert them: run it through the free Steam Page Analyzer first. The most expensive Reddit mistake is not a ban. It is going viral with a page that leaks.