Sample report

Steam store page audit: a real sample report

Below is a complete analysis of a real, published Steam store page, run on July 30, 2026. It is the $29 Full Report, everything a buyer gets, not a preview: every score, every issue with the evidence behind it, every fix, all 9 recommendations, the deep-dive sections on tags, buyer journey, screenshots and coherence, and the competitor comparison. Nothing is blurred or held back.

The page analyzed is Lords of the Fallen, published by CI Games. We picked an established studio rather than a small one, and a page with a mixed result rather than a clean one, because a report with no findings in it proves nothing. CI Games did not request or review this analysis.

Lords of the Fallen capsule image

Lords of the Fallen

Analyzed on July 30, 2026

View on Steam
71/100Good
CATEGORY SCORES
Capsule Image68
Description62
Screenshots83
Tags72
ISSUES FOUND
Critical
0
Warnings
4
Suggestions
4
PAGE FACTS
Screenshots
10 · median 10
Short description
271 chars · median 233
Description length
361 words
Store languages
12
Trailer
Yes
Demo
No

Based on 180 of 405 Steam store pages analyzed by Steam Page Analyzer, 2026-02-10 to 2026-07-30.

Issues & Recommendations(8 total)

Open any issue to read the evidence, the impact estimate, and the fix.

Evidence

Small capsule shows only the 'LORDS OF THE FALLEN' wordmark centered on a dark teal gradient with no clear subject.

Issue

The small capsule (231x87) is just the logo on a dark, low-contrast teal background. At browse/wishlist thumbnail size this reads as a generic dark blob with white text. Nothing communicates 'Souls-like dark fantasy boss battle' the way the header capsule's silhouette-and-castle composition does. Players scanning a list of 20+ games will skim right past this.

How to Fix

Crop in on the most striking visual element (the knight silhouette against the glowing castle, or a boss creature) for the small capsule instead of relying on logo-on-background. Increase contrast so the composition reads at 92x136 effective thumbnail size.

Additional Recommendations

  1. High priority

    Add a concrete difficulty/death-mechanic proof section to the detailed description

    buyer-journey

    Soulslike buyers specifically look for confirmation of punishing combat and a meaningful death penalty. Explicitly naming the dual-world death/resurrection mechanic (Axiom/Umbral) will reassure genre fans this isn't a watered-down action-RPG.

  2. High priority

    Redesign the small capsule around a striking silhouette instead of logo-only

    capsule

    At list/thumbnail scale, text-heavy capsules blend together. Use the knight-vs-castle silhouette or a boss creature close-up with minimal text to stand out in a crowded wishlist or browse page.

  3. Medium priority

    Lean harder into the 'earned acclaim after rocky launch' redemption narrative

    player-fantasy

    With 70+ post-launch updates, a widely acclaimed 2.0 update, and Version 2.5 out now, this game has a strong 'redemption arc' story that skeptical Soulslike fans respond well to. Consider a dedicated section or even a screenshot/graphic citing 'Massively Improved Since Launch' with review trend framing, similar to how No Man's Sky and Cyberpunk 2077 market their comeback.

  4. Medium priority

    Reorder screenshots to front-load variety, not just boss spectacle

    screenshots

    The current sequence is heavy on similar dark, cavern-lit boss encounters (screenshots 3, 4, 6). Reorder to alternate between environment vistas, boss fights, multiplayer co-op moments, and character customization to show breadth in the first 5 images, which is what most players actually scroll through.

  5. Low priority

    Reconsider 'Open World' tag accuracy

    tags

    Lords of the Fallen is more accurately an interconnected/semi-open world Soulslike rather than a fully open-world game like Elden Ring. If the tag oversells scale and freedom, it risks refunds from players expecting Elden Ring-style traversal. Consider whether 'Open World' should be deprioritized in favor of 'Metroidvania' or 'Linear' if more accurate, or keep only if genuinely applicable.

  6. Medium priority

    Promote the Free Friends Pass more prominently on the store page

    marketing

    The Free Friends Pass (letting non-owners join co-op sessions) is a strong viral/word-of-mouth feature buried in a single sentence under 'Unite in Online Multiplayer.' This is exactly the kind of feature that drives group purchases: consider a dedicated screenshot or callout graphic.

  7. Medium priority

    Time news/marketing pushes around the Steam Summer Sale cadence already in motion

    launch-strategy

    You already have a Summer Sale post (67% OFF) and Version 2.5 patch notes. Capitalize on this by cross-promoting the sale directly in the short description or a header banner update during the sale window to catch price-sensitive genre fans who are on the fence.

  8. Medium priority

    Add a one-line critical acclaim or accolade citation near the top

    description

    With 36,790 recommendations and a 75 Metacritic, adding a brief credibility line ('Over 36,000 positive Steam reviews and a fully revamped combat system praised by players') near the top of the detailed description would provide social proof earlier in the buyer journey, before players reach the update history.

  9. Low priority

    Add a comparative 'then vs now' or accolade-style screenshot

    screenshots

    Since Version 2.0/2.5 dramatically overhauled combat and performance, consider adding a graphic/screenshot slide highlighting major improvements, similar to how other redemption-arc games showcase transformation to reassure skeptical buyers who remember mixed launch reviews.

AT ACTUAL SIZE

How this capsule reads where shoppers meet it

Every placement below is rendered at its true Steam dimensions. Nothing here is scaled.

Store page headerDerived from your App ID; may not be the live file
Lords of the Fallen at 616 by 353 pixels

616 × 353 px: actual size

Deep-dive sections

Tags, buyer journey, screenshot narrative, cross-element coherence and development activity, read off the same store page. These are audit-tier sections.

Genre coherence

Clear genre

Shoppers can tell what kind of game this is, but parts of the page contradict each other in 2 places.

The player fantasy your page sells

Become a resilient, armored Dark Crusader who braves colossal monsters and a haunted parallel realm to overthrow a demon god, alone or alongside a friend.

What contradicts what

  • description vs screenshots: The description emphasizes '9 varied character classes' and deep character customization as a pillar, but no screenshot shows the character creator or class selection, leaving that promise unverified visually.

  • tags vs screenshots: The 'Open World' tag suggests expansive free-roam exploration, but the screenshots (and description's 'interconnected world' phrasing) suggest a more traditional Soulslike structured/semi-linear layout, which could mismatch player expectations set by the tag.

What players will expect

A player would expect a punishing, atmospheric Soulslike with colossal boss fights, a haunted dual-world mechanic, co-op support, and character build variety, and the screenshots/description largely deliver on the combat and atmosphere promise, though customization depth remains unproven visually and 'Open World' may slightly overpromise on structural freedom.

Buyer journey

Breaks at the end

Your description has a hook, a promise and proof, but no call to action.

  1. 01WorksHook
  2. 02WorksPromise
  3. 03WorksProof
  4. 04MissingCall to action

Where it breaks

End of detailed description: after the '70+ Post-Launch Updates' section, there's no closing call to action or reinforcement of why to buy NOW (e.g., wishlist, buy, join community).

What works

  • Works: Explore A Vast, Interconnected World: clearly conveys the dual-world hook
  • Works: Master Fast, Challenging Combat: concrete weapon variety examples
  • Works: Unite in Online Multiplayer: clearly explains co-op options including the Free Friends Pass
  • Works: 70+ Post-Launch Updates: strong trust-building section for skeptical buyers aware of the rocky launch

What's missing

  • Missing: Explicit core combat/death mechanic explanation (stamina, parry, resurrection loop)
  • Missing: Critical acclaim / review social proof callout
  • Missing: Closing call-to-action

Short description

Weak hook

Now

“A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen.”

Rewrite

“Rise, Dark Crusader. Die a thousand deaths across two intertwined worlds to stop a demon god's return in this brutal, boss-filled dark fantasy RPG.”

The current sentence reads like a genre label rather than a promise or provocation. It tells players what category the game belongs to but doesn't make them feel the stakes, tension, or player fantasy of being a doomed crusader facing impossible odds, which is what actually hooks Soulslike fans browsing Steam.

Suggested structure

Rebuild your About This Game section in this order.

  1. Hook: player fantasy and stakes (Crusader vs demon god)

  2. Core Loop/Proof: explicit combat mechanics, dual-world death system, difficulty positioning versus other Soulslikes

  3. Pillars: World, Combat, Character Customization, Multiplayer (existing content, tightened)

  4. Social Proof: cite reviews/recommendation count and the widely-praised 2.0/2.5 overhaul

  5. CTA: direct invitation to wishlist/buy, mention active post-launch support as reason to trust now

Tags

4 to add · 2 to drop

Add 4 tags that fit this game, and rethink 2 that may not.

Add

  • Add: Difficult
  • Add: Dark
  • Add: Atmospheric
  • Add: Gore

Drop or rethink

  • Drop or rethink: Dragons
  • Drop or rethink: Open World

Screenshot storytelling

4 shots missing

Your screenshots leave out 4 kinds of shot shoppers look for.

First screenshot

Strong choice: a lone armored figure gazing at a distant gothic castle with a dragon-like creature overhead and glowing red beams, immediately communicating dark fantasy scale, mystery, and epic scope. This works well as an establishing shot.

The story they tell

The screenshots mostly tell a consistent story of exploration punctuated by escalating boss encounters (multi-headed dragon creature, giant toothy beast, ghostly boss, mounted horseman), which reinforces the Soulslike boss-rush fantasy well. However, several shots (3, 4, 6, 9) share very similar dark blue/purple cavern lighting and vertical creature-looming-over-player composition, making the middle of the sequence feel repetitive rather than showing breadth of environments, classes, or playstyles.

Shots to add

  • Missing shot: Character creation/customization screen
  • Missing shot: Inventory, stats, or skill tree UI
  • Missing shot: Daytime/varied biome environment beyond the two similar forest/castle vistas shown
  • Missing shot: Co-op multiplayer in action (two visible players together)

Development activity

Active

5 news posts, the last one today.

Development activity is strong and recent, with patch notes, sale promotions, and even a sequel announcement all within the last month. Continue this cadence. It signals to browsing players that the game is actively supported two years post-launch, which is a major trust signal for Soulslike buyers wary of abandoned live-service-style titles. Consider pinning a 'why buy now' announcement highlighting the 2.5 update and Veteran Mode directly to reinforce urgency for wishlist conversions.

Page health

4 of 5 in place

Not on the page yet: a demo.

  • YesTrailer
  • Not yetDemo
  • YesFormatting
  • YesEmbedded media
  • YesWebsite
Tag slots
20/20
Screenshots
10
Short description
271 chars
Long description
361 words
Languages
12
Controller
full
Reviews
36,790
Metacritic
75

How this page compares

The same page measured against 5 similar released games. Every figure here is a raw Steam fact: counts, lengths, prices: not our opinion of anyone else's game.

Competitor Comparisonvs 5 similar games

20vs 20 avg
10vs 13 avg

Add more screenshots

4.8kvs 8.2k avg

Expand your description

No(20% have)
Yes(100% have)
271vs 264 avg
9vs 5 avg
1vs 1.2 avg

Add more platform support

Yes(100% have)

Tag gaps vs. similar games

across 5 similar games

These tags are common in your niche but missing on your page. Adding relevant ones helps Steam surface you in the same discovery queues.

  • Third Person100% of similar games
  • 3D80% of similar games
  • PvE60% of similar games
  • Artificial Intelligence40% of similar games
  • Atmospheric40% of similar games
  • Co-op40% of similar games

Tag prevalence across similar games

30 tags ranked by prevalence
  • Action100%
  • Fantasy100%
  • Open World100%
  • Singleplayer100%
  • -
    Third Person100%
  • -
    3D80%
  • Action RPG80%
  • Action-Adventure80%
  • Adventure80%
  • Multiplayer80%
  • RPG80%
  • Character Customization60%
  • Dragons60%
  • Online Co-Op60%
  • -
    PvE60%
  • Souls-like60%
  • Story Rich60%
  • -
    Artificial Intelligence40%
  • -
    Atmospheric40%
  • -
    Co-op40%
  • Combat40%
  • Lore-Rich40%
  • Medieval40%
  • -
    Anime20%
  • -
    Choose Your Own Adventure20%
  • Dark Fantasy20%
  • -
    Difficult20%
  • Exploration20%
  • -
    Family Friendly20%
  • -
    Free to Play20%
GameTagsScreenshotsDesc LengthShort DescTrailersPlatformsControllerDemoVideoReviews
Lords of the Fallen
Lords of the Fallen
Your game
20104,80527191YesNoYes36,790
20147,18328161YesNoYes5,433
201311,43229522YesNoYes109,967
20108,49827511YesYesYes75,587
20106,575171101YesNoYes825,444
20187,42129861YesNoYes-
Average20138,22226451.2100%20%100%254,108

Some of the games in this comparison are in our benchmark dataset, with their media counts, description lengths and cohort percentiles published in full:

What is not shown here

Review sentiment analysis, which is a Studio-tier section and is currently switched off for every tier, so no audit includes it today.

Score tracking across re-runs, which needs two or more analyses of the same page. This is a single run, so there is nothing to track yet.

See what each tier includes →

Get this for your own page

The analyzer reads your capsule, description, screenshots and tags straight from Steam and returns your scores and your worst issue for free. No account, no card. Everything on this page, the fixes, the recommendations, the deep-dive sections, the paste-ready changes and the competitor comparison, is the $29 Full Report.

About this sample

This is a point-in-time reading of a store page as it stood on July 30, 2026. CI Games can change that page at any time, and may already have, so treat the findings as a record of what the analyzer saw on that date rather than a statement about the page today. The report is reproduced as it was generated, with no edits to the wording of any finding.

Scores measure store page presentation only. They say nothing about the quality of the game, which in this case is a commercially successful title carrying a 75 Metacritic and more than 36,000 Steam recommendations. A high-selling game can still leave conversion on the table, and that is the entire premise of the tool.

We publish scores for third-party games elsewhere on the site, including the public leaderboard. Findings are framed against the same benchmarks every analysis uses. CI Games has no involvement in, and gave no endorsement of, this analysis or this site.

Source analysis id 0e26a766-158e-4931-9af9-1cfb3acc4c76.